![]() When Dhalsim performs an airborne Yoga Teleport against an opponent on the edge of the screen and performs a jumping attack afterwards, the jumping attack would be performed in the opposite direction of the opponent.This has been corrected so when a jumping LP hits an opponent or is guarded during Dhalsim’s V-Skill, it now builds V-Gauge. When the tip of jumping LP hits an opponent or is guarded during Dhalsim’s V-Skill, the Critical Art gauge would increase rather than the V-Gauge.This has been corrected so that when the charge portion of L Yoga Sunburst is guarded, holding down LP will maintain the charge motion. The light version of Yoga Sunburst would fire regardless of whether the player was holding down punch or not.This has been corrected so that when hit during a crouching fierce, Ibuki goes into a crouching state damage animation. When Ibuki was hit during a crouching fierce, she would unintentionally go into a standing state damage animation.This was corrected by setting the invincibility on Juri’s V-Reversal to 14 frames after the hit box of the move disappears. Juri’s invincibility during her V-Reversal was unintentionally short.Juri’s V-Reversal was corrected so that it cannot hit downed opponents. Juri’s V-Reversal was unintentionally able to hit downed opponents under specific circumstances.Now input time is unified across PlayStation 4, legacy controllers and PC. ![]()
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